In-game
Calleja, Gordon.
Wordplay and the Discourse of Video Games
Christopher A. Paul
图解天工开物(白话全译彩图本) (世界上影响最大的中国古代百科全书)
宋应星
Horror Video Games: Essays on the Fusion of Fear and Play
Perron, Bernard (Editor)
(Leonardo) Lev Manovich
The language of new media-The MIT Press (2
(Parallax Re-visions of Culture and Societ
Hypertext The Convergence of Contemporary
eisenstein
未知
01.jpg
Wei Zhi
01h_Grasshopper_1[..]
eileeneckert
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)
Mark C. Marino & Ian Bogost & Nick Montfort & Patsy Baudoin & John Bell & Jeremy Douglass & Michael Mateas & Casey Reas & Mark Sample & Noah Vawter
1001 Video Games: You Must Play Before You Die
Mott, Tony
108982.book
Mac46
110-Article Text-106-1-2-2021[..]
kienz
1234 Modern End Game Studies
Melissa A. Sutherland
14535713
2022.The Oxford Handbook Of Philosophy Of
2022.The Oxford Handbook Of Philosophy Of Technology
2022.Thinking through Technology
337345_Print.indd
0002624
494537_1_En_Print[..]
0009172
978-3-642-64894-6[..]
halbulario
9780415577915 1..192
Newman, James;
9780814742815.pdf
Henry Jenkins
9780814743508.pdf
Jenkins, Henry, Ford, Sam, Green, Joshua
9780816648504.pdf
Alexander Galloway
9780816678976.pdf
Bogost, Ian
9781405187893_1_p[..]
Priscilla
<446A567520CEC4B5B5>
Owner@8G67RDD0732LEHT
[(Feng Huang Wen Ku She Ji Li Lun Yan Jiu
a
Aesthetic Theory and the Video Game by Gra
The Aesthetics of Videogames
Jon Robson
Agency and Media Reception Experiencing Vi
Alien Phenomenology, or What It's Like to Be a Thing (Posthumanities)
Ian Bogost
Approaches to Videogame Discourse
Astrid Ensslin;Isabel Balteiro;
Art and Cosmotechnics (Yuk Hui) (Z-Library
Art and Cosmotechnics (Yuk Hui) (Z-Library)
Art and the Human Adventure: AndrŽ MalrauxÕs Theory of Art
Derek Allan
Art in the Age of Machine Learning
Sofian Audry
The art of video games from Pac-Man to Mas
Atari to Zelda: Japan's Videogames in Global Contexts
Mia Consalvo
Avant-garde Videogames: Playing with Technoculture (MIT Press)
Brian Schrank;Jay David Bolter
The Avatar Faculty
Snodgrass, Jeffrey G.;
Avatar, Assembled: The Social and Technical Anatomy of Digital ...
Banks, Jaime & (ed.)
Bai Ge Sen Zhu Yi Kang De De Pi Pan Zhe X
Basic Elements of Narrative
David Herman
Blood, Sweat, and Pixels
Jason Schreier
Bridging Literacies With Videogames
Hannah R. Gerber
Capa_9-1.png
Capitalist Realism: Is there no alternative? (Zero Books)
Mark Fisher
cavallari
Unknown
Cha Yi Yu Mian Yan Bai Ge Sen Zhe Xue Ji
Cheating Gaining Advantage in Videogames
创造的进化论
(法)亨利•柏格森 著;陈圣生 译
Cinema The Archaeology of Film and the Mem
Cinema The Archaeology of Film and the Memory of A Century (Talking ...
Clash of Realities 2015/16: On the Art, Technology and Theory ...
Clash of Realities (Editor)
Co-Creation, Innovation and New Service Development
Jedrzej Czarnota
Communities of Play: Emergent Cultures in Multiplayer Games ...
Celia Pearce
The Complete Aristotle
Aristotle
Computational Aesthetics (Yasuhiro Suzuki,
Computational Aesthetics (Yasuhiro Suzuki, Katsushi Nakagawa ...
Computer Games and New Media Cultures A H
4<8=8AB@0B>@
Computers as Theatre
Brenda Laurel