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016杜威全集
1925-1953
1925_13795620
2006
2014.02.
9780262162579
9780271024714
9780801864872
Art History
Arts
Bernard Perron
Boutique Publishers
Business & Economics
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classic games
Community Building
contemporary games
Cyberculture
Death Mountain
digital games
Digital Mythopoeia
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gnv64
http://archive.org/details/mattermythdramat00davi_0
I. B. Tauris
Indie Developers
Indie Games
Industries
interactivity
ISBN-13:
IT eBooks
Language and Literature
Legend of Zelda
Loose Line and Tight Line Sucessfully Completed
Machine learning; Deep learning; Artificial neural networks; Artificial intelligence; Connectionism; Digital art; New media art; Evolutionary art; Generative art; Robotic art; Artificial life; Creative AI; Computational creativity; Behavior aesthetics
Mark Wolf
Media Studies
MIT Press
Music
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Open University Press
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surreal
TEAM DDU
TeAM YYePG
technology
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TeX output 2008.01.23:1907
Transgressive Games
Video & Electronic
Video & Mobile
video game culture
video game history
video game studies
video game theory
video games
Videogame
Virtual History examines many of the most popular historical videogames released over the last decade and explores their portrayal of history.
VR
World
关于死亡的技术、认知和段子
反科技的工作与生活哲学
天浪书屋
总书库
数字成瘾诊断报告
文化研究-关键词
旧术犹新:19 世纪惊奇技术手册
晚期著作
极客换行:一次降维打击
涌现:生成系统的创造力
游戏音乐:新世代的 BGM
禅、摩托车与技术崇拜
第1卷
虚拟现实如何讲故事
(美)格雷戈瑞著.游戏引擎架构.北京:电子工业出版社
Exclude Tags
016杜威全集
1925-1953
1925_13795620
2006
2014.02.
9780262162579
9780271024714
9780801864872
Art History
Arts
Bernard Perron
Boutique Publishers
Business & Economics
Business & Industry
classic games
Community Building
contemporary games
Cyberculture
Death Mountain
digital games
Digital Mythopoeia
Dissertation thesis
ebook
Economics
Emotional Response
Entertainment
eSports
Fantasy
Faux
Finance
Game
Game Aesthetics
game design
game industry
game studies
Gameplay
Games
Games & Activities
Gameworld
General
Genres
gnv64
http://archive.org/details/mattermythdramat00davi_0
I. B. Tauris
Indie Developers
Indie Games
Industries
interactivity
ISBN-13:
IT eBooks
Language and Literature
Legend of Zelda
Loose Line and Tight Line Sucessfully Completed
Machine learning; Deep learning; Artificial neural networks; Artificial intelligence; Connectionism; Digital art; New media art; Evolutionary art; Generative art; Robotic art; Artificial life; Creative AI; Computational creativity; Behavior aesthetics
Mark Wolf
Media Studies
MIT Press
Music
Mythology
Non-Fiction
Open University Press
Philosophy
platforms
Publishing Strategy
Role Playing Games
Routledge Companions
Social Aspects
Social Science
sociological aspects
Sublime
surreal
TEAM DDU
TeAM YYePG
technology
Technology & Engineering
Technoscience
TeX output 2008.01.23:1907
Transgressive Games
Video & Electronic
Video & Mobile
video game culture
video game history
video game studies
video game theory
video games
Videogame
Virtual History examines many of the most popular historical videogames released over the last decade and explores their portrayal of history.
VR
World
关于死亡的技术、认知和段子
反科技的工作与生活哲学
天浪书屋
总书库
数字成瘾诊断报告
文化研究-关键词
旧术犹新:19 世纪惊奇技术手册
晚期著作
极客换行:一次降维打击
涌现:生成系统的创造力
游戏音乐:新世代的 BGM
禅、摩托车与技术崇拜
第1卷
虚拟现实如何讲故事
(美)格雷戈瑞著.游戏引擎架构.北京:电子工业出版社
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图像理论(建设中)
影像机器(建设中)
游戏研究(建设中)
离线Offline
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图像理论(建设中)
影像机器(建设中)
游戏研究(建设中)
离线Offline
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